11th
June
2003:
Predator
title
screen
|
|
Here's
the
title
screen
for
Wes
DesJardins'
upcoming
TC
'Predator'.
|
11th
June
2003:
Counter-Wolf
Released
(V
1.06)
|
|
Ryan
King
has
updated
his TC
'Counter-Wolf'.
There
are
now 20
levels
(10
more
than
in the
previous
version).
The
standard
of the
new
levels
is at
least
as
good
as the
first
10.
Click
here
for
the
download.
|
9th
June
2003:
Kehlsteinhaus
released
|
|
A
year
in the
making,
there
are 30
high
quality
seamless
levels
here,
plus
many
graphics,
sounds
and
code
changes.
There's
good
use of
the
guards,
it's
well
decorated
and
the
'read
this'
is
particularly
well
done.
By
ToMeanToDie.
Available
here.
|
9th
June
2003:
New
Wolf3D/Spear
group
|
|
Here's
a new
Yahoo
group
for
Wolf3D.
It was
formed
by
Jonathan
Storey
and is
called
The
Ultimate
Wolfenstein
3D
&
Spear
Of
Destiny
Group.
|
9th
June
2003:
Quest
for
the
Amulet
released
|
|
Wolf
Skevos-Jones's
younger
brother,
Ian,
has
just
finished
his
very
first
add-on.
It's a
Spear
TC (21
levels)
called
'Quest
for
the
Amulet.'
Wolf
helped
with
the
source
code
and
some
other
things.
MCS
also
helped
with
the
code.
The
game
takes
place
in
both
Germany
and
Egypt.
In the
story,
BJ
must
stop
the
Nazis
from
getting
an
Egyptian
artifact
known
as the
Amulet
of
Anubis.
Ian
decided
to do
his
add-on
in a
style
similar
to Laz
Rojas'
WolfenDOOM
TCs.
As
such,
there
are
lots
of
graphics
and
sounds
from
WolfenDOOM
(with
Laz's
permission).
Click
here
for
the
download.
|
9th
June
2003:
JJ's
page
updated
|
|
JJ's
Wolf3D
Page
has
recently
been
updated
with a
new
background,
plus a
number
of new
sections.
It's
at
JJ's
Wolf3D
Page.
|
9th
June
2003:
New
Luftwaffe
team
member
|
|
Jacob
Rodgers
tells
me
he's
joined
Alex
Brosseau
and
Erick
Frost
in
their
team.
He'll
be
creating
maps
for
'The
Luftwaffe',
and
all
their
other
TC's.
|
9th
June
2003:
JJStein
Resurrection
updated
|
|
JJ
has
released
an
updated
version
of the
TC
'JJStein:
Resurrection'.
No new
levels,
but
some
have
been
changed.
The
vswap
has
been
changed
too.
You
can
download
it
here.
|
3rd
June
2003:
Dawn
of
Dead
Released
|
|
Wes
DesJardins
latest
TC has
10
good
levels
and 6
weapons.
New
music
has
been
added,
plus
lots
of
graphic
and
code
changes.
It's a
difficult
set to
beat,
partly
because
of the
lack
of
ammo
at
times.
You
can
download
it
here.
|
2nd
June
2003:
Battlestein
3D New
Pics
|
|
John
Burnett
has
redesigned
the
title
screen
and
status
bar
etc
for
his
upcoming
'TC
Battlestein
3D'.
|
1st
June
2003:
Operation
Gtyuu
updated
|
|
Jake
Rodgers
has
sent
the
following
2 pics
from
his
upcoming
TC
'Operation:
Gtyuu'.
A
number
of new
graphics
have
been
added,
including
a new
title
screen.
|
31st
May
2003:
Sam's
Anything
Board
|
|
Sam
Feichter
has a
new
forums
board.
It's
got
sections
for
many
games
including
Mortal
Kombat,
Grand
Theft
Auto
and
Super
Mario
etc.
There
is, of
course,
a
section
for
Wolf
3D
too!!
It's
at
Sam's
Anything
Board.
|
26th
May
2003:
Kehlsteinhaus
Update
|
|
John
Loftis
has
been
working
on a
conversion
for
Wolfenstein
3D.
With
the
help
of the
Diehardwolfers
forum
and
numerous
tutorials
this
is
what's
been
completed
so
far:
- 30
Levels
completed
- 16
Extra
Walls
- New
and
Modified
Wall
Graphics
- Changed
Ceiling
Colors
- New
Doors,
Extra
Doors
- 2
Extra
Keys
- 12
Extra
Static
Objects
- New
and
Modified
Wav
Files
The
story
is
based
on the
hideaway
of
Hitler
(Kehlsteinhaus)
which
the
Allies
called
the
Eagle
Nest.
If
anyone
wants
to
beta
test
it
they
can
e-mail
John
at
tomeantodie@yahoo.com.
The
present
modifications
should
be
completed
within
7-10
days.
|
24th
May
2003:
Wolfback
Update
|
|
Here's
an
update
from
Sockdude
on his
upcoming
TC
'Wolfback'.
He's
hoping
to
release
it
sometime
this
year,
maybe
in the
summer.
Here's
a list
of
features
included
so
far:
- Max
health
increased
to
150%
- Max
ammo
increased
to
200
- 16
levels
- Dog
replaced
with
patrol
trooper
- Changed
menu
color
- Enabled
"Read
this!"
and
"Endart"
- New
exit
messages
- Textured
Ceilings
and
Floors
- New
graphics,
sounds,
and
maps
|
23th
May
2003:
SWS 3D
cancelled
|
|
Justin
tells
me
'SWS
3D' is
cancelled
(due
to PC
problems).
He's
now
planning
an
upcoming
TC
called
'Operation
Schutzstaffle'.
|
23th
May
2003:
Kreml
3D
Pic
|
|
Here's
a pic
sent
in by
Zach
Higgins.
It
shows
a
prototype
status
bar
for
the
upcoming
TC
'Kreml
3D'.
|
21th
May
2003:
New
Wolf3D
Site
|
|
Ryan
King
(who
recently
made
'Counter-Wolf')
has
started
a new
Wolf3D
site.
It's
at
Counter-Wolf
Site.
|
19th
May
2003:
Counter-Wolf
released
|
|
Ryan
King
has
released
his
TC 'Counter-Wolf'.
There
are 10
new
levels,
plus
many
brand
new
graphics
changes,
and
code
changes.
Also,
a new
title
screen
and
help/endart.
Click
here
for
the
download.
|
15th
May
2003:
Kreml
3D
Pics
|
|
Zach
Higgins
has
sent a
set of
3 pics
from
'Kreml
3D'.
Zach
has
rejoined
the
team
creating
'Kreml
3D'
and is
helping
with
graphics
and
(possibly...
if
they
need
it)
maps.
The
status
bar is
completely
original
(all
original
textures)
as
well
as the
flamethrower.
Zach
is
also
helping
with
some
textures,
including
the
hammer
and
sickle
shown
in the
screen
below.
The AK
(both
status
bar
image
and
firing
sprite
are
completely
original
and
the
flag
is
created
from a
flag
found
online).
You
can
see
the
complete
set of
pics
here.
|
15th
May
2003:
Fraggerstein
demo
released
|
|
There
are 10
new
levels
here,
mostly
on the
first
2
episodes.
There's
a
large
maze
on
e1l2,
but
many
of the
other
levels
are
smaller.
Some
graphics
and
title
screen
changes.
By
Topfragger.
Click
here
for
the
download.
Here's
a new
episode
one
boss.
|
13th
May
2003:
Op.
Ubermutant
released
|
|
Here's
a set
from
Matte
Software
which
was
made
before
'Wolfen
-
terror'.
The
levels
vary
quite
a lot
in
size.
Many
of the
graphics
are
from
'Lost
Episodes'.
New
title
screen.
You
can
get it
here.
Here's
a pic
of the
level
three
boss.
|
11th
May
2003:
Firestar
update
|
|
Here's
some
info
from
Guillermo
Buteler
about
his
upcoming
TC
'Project
FireStar'.
Work
is
underway
on the
test
level,
which
may
end up
being
the
first
level
of the
final
release.
There's
also
been a
few
changes
to
some
graphics.
More
info
on the
project
is
available
at
Guillermo's
site
at
Wolfsite.
|
10th
May
2003:
CFDB
VGA
released
|
|
Codetech
recently
created
a
revamp
of his
old
CFDB
program.
You
can
download
it
here.
The
program's
bitmap
skins
can be
customized.
|
9th
May
2003:
Op.
Gtyuu
Released
|
|
Jake
Rodgers
has
released
the
first
10
levels
of
'Operation:Gtyuu'.
Only
the
maps
and
title
screen
have
been
changed.
There
are
lots
of
pushwalls
(some
are
hard
to
find),
and
it's
mostly
more
difficult
to
play
than
the
original
game.
Click
here
for
the
download.
Needs
the
registered
set to
play.
|
8th
May
2003:
JJStein
Resurrection
updated
|
|
JJ's
latest
TC has
been
updated
with 4
more
levels
(there
are
now
10),
plus
there's
a new
boss,
title
screen,
status
bar
and
batch
file.
You
can
download
it
here.
|
8th
May
2003:
Chaosedit
beta
test
|
|
Here's
an
email
from
Ripper
concerning
'ChaosEdit':
"In
ten
days,
on May
the
18th
of
2003,
it's
time
for a
first
beta
test
of our
revolutionary
Wolfenstein
3D
editor
ChaosEdit,
which
will
also
support
other
games
based
on
this
engine
like
Blake
Stone
and
Corridor
7.
Here's
a
small
feature
list:
- Normal
map
editing
with
up
to
500
maps
- 3D-Editor
for
adding
details
in
the
texture
structure
of
the
map
(uses
game
graphics;
you
can
run
through
your
map
and
give
walls
textures
with
your
mouse
by
clicking
on
the
walls
- Wall
texture,
sprite
and
graphics
editor
(including
automatic
color
format
conversions)
- Font
editor
- Sound
editor
(including
automatic
sample
and
bit
rate
conversions
to
Wolf
format)
- Quit
screen
editor
The
first
beta
test,
we're
about
to
start,
will
focus
on the
map
editor
part
(including
the
3D-Editor),
so the
other
editors
won't
let
you
edit
anything,
but
will
let
you
view
the
stuff
so
far.
But
we
still
need
beta
testers,
who
can
support
us
with
detailed
bug
reports
of any
bugs
they
find
and
give
us
suggestions
to
make
things
better.
So
if
you're
interested,
please
send
an
email
containing
your
system-configuration
(video
mode,
screen
size
and
color
mode,
Windows
version,
processor
and
memory
(RAM))
to
chaosware@lycos.de.
Thanks
Ripper"
|
7th
May
2003:
Gotterdammerung
update
|
|
Gerry
Westenberg
is
working
on an
upcoming
TC 'Gotterdammerung'.
It
will
feature
BJ
talk
(like
Duke
talk),
textured
floors
and
ceilings,
and
new
weapons/graphics.
Also,
possible
true
ambient
sounds
and a
new
status
bar.
|
6th
May
2003:
Nuklearer
Wahnsinn
|
|
Alex
Brosseau
has
sent
me a
rather
lengthy
list
of new
features
that'll
be in
his
upcoming
TC
'Nuklearer
Wahnsinn':
- Textured
Floors
and
Ceilings
- Seamless
levels
progression
- New
menu
color
with
a
background
- New
Exit
and
Error
Messages
- Helpart
and
Endart
Added
- Non-Shareware
Notice
restored
- New
PG-13
screen
with
new
background
color
- Boss
DeathCam
Removed
- Changed
Cheat
Code
- Maximum
Ammo
and
Health
Increased
- New
Intermission
Screen
Color
(Grey)
- New
"In-Game"
Screen
Border
Color
(Grey)
- Changed
Signon
Screen
- 2
New
Keys
(Blue
Key
and
Key
Card
with
icons
on
the
StatusBar)
- Debug
Keys
Removed
- Different
colored
locked
doors
(Gold
Key
Match
with
the
Gold
Door...)
- Armor
added
in
the
game
with
3
Armor
Items
- New
Life
Items
(Hot
Meal,
Big
MedKit
(give
you
200%
health))
- New
Guns
(Silenced
Pistol,
StenSMG,
Sniper
Rifle,
Rocket
Launcher)
- Landmine
added
- Toxic
Green
Puddle
added
- New
Sounds
added
- 9mm
Ammo
box
added
(normal
ammo)
- 0.50
Caliber
Ammo
added
(small
and
big
box)
- Rifle
Ammo
added
(clip
and
box)
- Rocket
ammo
added
(Rocket
and
Rocket
box)
- Pistol,
Machine
Gun
and
the
Silenced
Pistol
use
9mm
Bullet
- Chaingun
uses
0.50
Caliber
Bullet
- StenSMG
and
Sniper
Rifle
use
Rifle
Bullet
- Rocket
Launcher
uses
Rocket
- New
Enemy
Added
- Death
Artefact
Added
- God
Mode
Artefact
Added
- Damage
Flash
Removed
when
in
God
Mode
- Teleporter
Added
- You
will
no
longer
get
a
lower
weapon
when
getting
a
higher
one
- Falling
Pillar
Added
Well,
a lot
of
features
there!!
|
5th
May
2003:
Projekt
Vertilgung
patch
|
|
James
Ingham
has
sent
me a
patch
for
'Projekt:
Vertilgung'
(version
1.3).
It
includes
the
following:
- Secret
Levels
Fixed
- Intermission
after
Level
10
removed
- Full
Screen
Size
- Helpart
edited
a
bit
- some
other
bugs
removed...
The
project
page
is at
http://verd-soft.ionichost.com,
but
the
download
is
available
here.
All
files
are
included.
|
5th
May
2003:
Meteo
alternative
maps
posted
|
|
Here's
an
alternative
set of
levels
for
Wes
DesJardins
TC 'Meteo'.
They
were
made
by
Johnathan.
There
are 3
episodes
with 5
good
levels
in
each.
Quite
an
enjoyable
set.
Click
here
for
the
download.
|
4th
May
2003:
Dome
awards
for
May
2003
|
|
This
month's
Dome
Awards
go to
Executor
for
'The
Road
To
Despair'
and
Wes
DesJardins
for
'Wolfenstein:
Resurrection'.
Executor's
TC is
very
good
with
the
placement
of the
guards
and
Wes's
TC is
a very
good
'all
round'
TC.
|
1st
May
2003:
Hell
Beneath
released
|
|
This
set is
the
sequel
to
'Wolfenstein:
Resurrection'.
Made
by Wes
DesJardins
(Wolf
Skevos-Jones
also
contributed),
the
first
few
levels
are
outdoors.
The
action
then
takes
place
inside.
There
are 18
well
designed
levels,
mostly
quite
extensive,
plus
many
new
graphics,
sounds
and
code
changes.
Click
here
for
the
download.
|
1st
May
2003:
Tutorials
update
|
|
Three
new
BT Source
Code
Alternative
tutorials
page
on my
other
site.
have
been
added.
They
are:
- Adding
a
Back
Pack
Item
(like
in
Doom)
-
Joe
- Change
the
Player
Speed
by
the
Chosen
Weapon
-
Tex
ZK
- Run
With
Stamina
-
Tex
ZK
They're
at
BT Source
Code.
|
1st
May
2003:
Secret
Weapons
of
Wehrmacht
|
|
Ross
Williams
has
released
the
final
version
of
'Secret
Weapons
of the
Wehrmacht'.
There
are 8
good
levels
plus
assorted
new
graphics
and
sounds.This
is the
last
of
Ross's
shareware
TC's
(his
future
TC's
will
be for
the
full
version).
Click
here
for
the
download.
|
1st
May
2003:
TexZK
Story
released
|
|
I
just
received
this
TC today
and
haven't
played
it all
yet.
So far
it
looks
pretty
good.
It's
by
TexZK
and
there
are 4
episodes
(not
sure
how
many
levels
yet).
There
are
many
good
effects
using
ceiling/floor
textures
and
falling
rain/snow
etc.
For
me,
the
falling
snow
on the
episode
4
opening
level
works
especially
well.
The
menu
is in
Italian,
but is
basically
the
same
one as
in the
original
game.
(For
yes,
press
's'
for si
- no
is
still
the
same
'n').
Click
here
for
the
download.
|